In smaller games it may not stand out a lot, maybe not even thought about it with the megaCarc games either. Rules, comment and tile distribution, updated from the Big Box. Most of my images posted here, for example. Grab the complete package here login required and print on just 4 sheets.

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The rules presented above are official and better due to their simplicity, in my opinion. Rather than beginning with the standard start piece, instead the players lay out the 12 river tiles to begin, starting with the river source and ending with the lake.

The tiles are placed one at a time; after each placement, the player who placed the tile can choose to play a follower, as normal. Some of the various river tiles have cities, roads, or both. Because of the success of Carcassonne, a number of supplements have been printed. Carcassonne: The River was originally a free giveaway, before being bundled with this edition of Carcassonne. These each add more tiles, more meeples, and other items to the game.

One other game has been built using the same system: Carcassonne: Hunters and Gatherers. The Game Design Overall, the game design of Carcassonne is superb. You can try and get cheap points every turn by instantly closing stuff off; or you can build existing cities, roads, and cloisters toward completion; or you try and get the best field positions for end game scoring.

Thus, this encourages every player to look at every tile and think about where it should be placed. Cooperation is Encouraged: I play strategy games for the competition, but I also believe that encouraging some cooperation greatly increases the fun of a game--because you have a whole new level of social interactivity. Carcassonne encourages this exact type of play.

If you can work together with someone else to build a city e. One of the playtest games we played was very notable for how much it encouraged cooperation--out of 5 players the two best cooperators came in first and second, and the two worst competitors which included me came in fourth and fifth. Competition is Allowed: There still are ways to solidly and definitively hurt another player. However, the gameplay dynamics are such that I can see that you could drop down to the minimum number of players 2 and still have it work very nicely.

Also, it would be very easy to add additional players, probably up to 7 or 8, without ruining the game. Randomness is Well Controlled: The variance each turn is very high, because you draw one of 72 different pieces. Then add that piece on to one of your roads, or use it to connect your field with a city complex or help encircle your cloister. This aspect of game design works because you can have up to 7 followers out there on the board, and thus be simultaneously working toward several goals.

Whenever you draw it, you have a guaranteed points without doing much work. Because it offers a fairly dramatically different setup position, it can make games very different, and thus ultimately increases the replayability of the game.

Overall, the gameplay of Carcassonne is fast, fun, and the flaws are not immediately obvious to a casual gamer. However, it does have a few glitches which are improved on by the supplements and also by the standalones games, thus I give it an above average "4" out of "5" for Substance. I actually found it very refreshing to find a very strategically complex game that could be played in such a short time.

The superb components and low price point combine to make this one of the best games you could buy if you have a spare twenty-spot sitting around.




G121SN01 V1 PDF

Review of Carcassonne






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